Categories & Sub-Categories of Toys as per Bureau of Indian Standards

Category A — 32 Sub-categories — Toys for sensorimotor activities — First age
#Starting ageDescription and examples of appropriate toys
10 months+Rattles and rings
24 months +Teethers and teething rings
30 months +Mobiles, with or without sound – toys with miscellaneous figures and shapes to be mounted above the crib and intended to be out of the reach of the child
42 months +Crib gyms and playmats– mats with simple play features or activities; may include overhead structures that may have dangling objects intended for the child to reach, grasp or hit
53 months +Cradle and playpen toys – balls, characters attached to cribs, strollers or enclosures
64 months +Activity playboards– boards that are attached to the crib with various play features such as miscellaneous coloured shapes, shatterproof mirrors, spin- ners that rattle, buttons to push, parts that slide on guides, doors that open
73 months +Squeeze toys – constructed of soft material, with or without internal rattle or noise feature
84 months +Bath toys – animals, small boats and floating objects
96 months +Simple books made of textiles or plastic
102 months +Simple dolls and animals – soft-stuffed dolls and animals made of fabric or plush with or without clothes and fixed details which cannot be removed
118 months +Roly-poly toys, bop-punching toys and pop-up action toys – figures and animals that rock in a to-and-fro motion, made of rigid or inflatable plastic, jack in the box, push-down spinning toys
128 months +Books with thick (chunky) pages
135 months +Simple blocks, nesting toys, and stacking toys
146 months +Simple ball and track toys
1518 months +Push-pull and rolling toys with cord or handle
166 months +Simple push/pull rolling toys (without cord or handle) which make sounds and / or have coloured lights – wheeled animals or vehicles
1718 months +Wheelbarrows and other vehicles to fill up and empty
1812 months +Boxes, tubs, buckets, and containers – to store toys
193 months +Cloth and similar soft material balls and geometric forms
2018 months +Toys for sand and water – pails, small shovels, moulds to play with sand and water
2112 months +Rocking animals and rocker chairs – size suitable for children to ride and rock
2212 months +Push toys with a long handle that provides stability – corn popper, lawn mower
239 months +Learn to walk toys (walk behind) – wheeled unit with a solid base and han- dle to support the child in the early stages of walking
2412 months +Self-standing foot to floor riding toys, trikes, without pedals – wheeled toys, vehicles without pedals that are propelled by the power provided by the child’s feet on the ground
258 months +Soft materials in various shapes for stacking
2612 months +Sliding beads on a fixed loop or shaft – bead maze or frame
2712 months +Shape sorters with miscellaneous shapes and colours– containers and vehicles with holes of different geometrical shapes that only allow parts to pass through the corresponding openings and to fall inside
2812 months +Tool benches, pounding benches – toys simulating carpenter’s benches (strictly pounding toys at this age)
2912 months +Mechanically and electrically operated toys – vehicles, dolls, animal char- acters etc. made of plastic, metal, fabric or plush, with motions powered by spring or battery
304 months +Balls or cylinders – clear material with visible contents
310 months +Musical boxes – toys to be mounted on or near a crib with handle or button for adult activation
326 months +Simple keyboards or hand-held toys with buttons that activate lights and sounds
Category B — 23 Sub-categories — Toys for physical activities
#Starting ageDescription and examples of appropriate toys
332 years +Pedal vehicles, kick scooters, walking bicycles, balance bikes – tricy- cles, wheeled toys, stable vehicles with pedals, small two wheeled bicycles without pedals powered by the child’s feet
342 years +Child sized electrical vehicles – battery powered vehicles to be driven by children
353 years +Toy bicycles – two-wheeled pedal bicycles with or without training/sup- porting wheels to provide stability
366 years +Skates, two-wheeled scooters and in-line roller skates
373 years +Roller skates (except in-line) – roller skates with wheels not positioned in linear (in-line) direction
385 years +Flying objects – kites, boomerangs, simple airplanes (with rubber band)
393 years +Soap bubbles – toys with accessories for blowing soap bubbles
403 years +Bowling, ―bocce‖-type games, ring toss games – plastic or wooden pin bowling sets, rings for throwing
4112 months +Lightweight balls (plastic)
423 years +Toy versions of sporting equipment to imitate real sports versions – baseball, basketball, cricket, golf, shuttlecock, tennis, badminton, or beach racquets
434 years +Simple obstacle and hopscotch-type games
443 years +Games involving objects thrown at targets
454 years +Spinning tops without cord
464 years +Stilt walking (low height), hula hoops, rings to be balanced with a rod
476 years +Yo-yos and spinning tops with cord
486 years +Mini golf, cricket, billiards, table football, and other similar games
495 years +Jump rope
507 years +Electronic dancing mats – for learning dance steps and for following com- plex dance routines
513 years +Activity toys for indoor and outdoor domestic use – toboggans, sleds, swings with open seating, higher slides with more steps, climbers and see- saws
522 years +Activity toys for indoor or outdoor domestic use – swing with seats that surround the child and short slides with few steps for climbing
533 years +Aquatic toys – boards, inflatables (animal/character shapes, boats)
542 years +Wading or paddling pools (with adult supervision)
553 years +Simple electronic floor mats – for following patterns, making music, learn- ing simple dance routines
Category C — 20 Sub-categories — Toys for intellectual activities
#Starting ageDescription and examples of appropriate toys
564 years +Easy puzzles – 20 to 150 interlocking parts
572 years +Simple puzzles and plain-fitting parts – puzzles with up to 20 large parts that have smooth edges and fit together without interlocking, may have pegs for grasping shapes for fitting parts together on trays
587 years +Puzzles – 150 to 500 interlocking parts
5918 months +Toy activity panels with fixed parts and turning gears activated by twisting motions or a crank
6018 months +Simple building blocks with overlapping parts that may or may not interlock
612 years +Simple matching activities – matching activities based on shapes, colours, or pictures
623 years +Assembly, construction, or building sets – parts with different shapes with diversified fittings and fastenings
632 years +Building blocks that snap/fit together – large parts with defined pattern for construction/fastening/assembly that may include features or themes
6418 months +Simple mechanical toys – inclined planes to slide objects, toys actuated by paddles, wheels, and other parts, using water and/or sand
657 years +Toys that involve or demonstrate elementary laws of physics
668 years +Experimental kits, scientific kits – chemistry sets, human body in detail, organic material kits, crystals, herbariums, microscopes, habitats
674 years +Question (images) and answer toys and games – picture matching
682 years +Educational toys – alphabet and simple number learning
693 years +Observation and reasoning toys and games – memory games, games of chance, board games without strategy
705 years +Time-learning games – clocks, calendars, and toys for providing notions of hours, days, and months
713 years +Educational toys – quantity, size, volume, weight, space, and shape notions, learning to tell time
726 years +Games involving spelling and numbers (usually individual player) – crossword puzzles, word finding, Sudoku
734 years +Logical and mathematical games – logical sequences, time sequences
746 years +Games with mathematical operations – including fractions
752 years +Computers, tablets, and hand-held games – computer devices for play, such as simple questions and answers type or matching games; also may be multi-lingual
Category D — 12 Sub-categories — Toys that reproduce the technical world
#Starting ageDescription and examples of appropriate toys
765 years +Functioning walkie-talkies and telephone sets for communication
774 years +Audio and audiovisual equipment with real functions – portable media, karaokes, and microphones
785 years +Home appliances with limited real function – sewing machine, popcorn popper, mixer, blender, ice-cream machine, cotton-candy machine, etc. NOTE: Not all functioning appliances may be appropriate at this age, particu- larly toys connected to mains electricity or with heating functions.
795 years +Detailed scale and/or more realistic vehicle replicas – include features such as doors, hood (bonnet) and trunk (boot) that open and close
8018 months +Simple vehicle miniatures, without mechanisms – cars, trains, motorcy- cles, trucks, aircrafts, boats, and ships, and others
813 years +Mechanical and electrical vehicles which imitate adult versions (level of detail, proportional) – spring or battery-powered cars, trucks, aircraft, boats
824 years +Complex remote controlled vehicles with multi-direction and func- tionality– cars, trucks, boats moved by remote control, radio or infrared command, or other
836 years +Complex mechanical or electrical powered vehicles and machines – con- struction equipment, dump trucks, hoists/cranes
846 years +Tracks for electrical cars, trains and accessories – auto tracks, train tracks, sophisticated circuits, with or without accessories, such as platforms, tunnels, obstacles, scenery, vehicles, etc.
853 years +Non-powered vehicles and machines which imitate adult versions (level of detail, proportional) – trucks, aircraft, boats, simple and light, construct- ed from plastic or wood which may or may not travel on tracks
863 years +Simple transformable toys and objects – toys whose parts can be moved to transform them from one character or object into another
873 years +Robots with simple movements or controls
Category E — 23 Sub-categories — Toys for the development of feelings and empathy
#Starting ageDescription and examples of appropriate toys
889 months +Dolls, imaginary animal characters, with no removable components – dolls representing fictional characters, including animal or human forms
892 years +Lightweight dressed dolls, and dolls to dress (excluding fashion dolls) – moving eyes, articulated arms and legs, rooted hair similar to real hair, animated activities, such as crying, bodily functions, smiling or talking, with easy to dress clothing and accessories for imitating familiar activities (bottle, blanket, etc.)
903 years +Functioning strollers, cribs, and furniture for dolls which imitate real versions
912 years +Toy tableware, pots, and feeding accessories for dolls
922 years +Simple role playing toys – home appliances sized to the child, stoves, kitchen sets
933 years +Domestic appliances in a children’s size that are more realistic but with- out actual function – stove, sewing machine, pressing iron, blender, mixer, and other toy appliances
942 years +Audiovisual equipment that imitates real equipment – plastic versions that imitate radios, CD players, portable media players, telephones, cell phones, karaoke, and microphones which may have limited functions
952 years +Miniatures of simple characters – Animals, small soldiers, characters made of plastic such as zoo park, super-heroes, fantasy/fictional characters, and historical themes
963 years +Articulated figures with limited accessories – poseable characters with articulated limbs, moving head and simple mechanisms to simulate heroes, warriors, fictional or imaginative stories and battles
9712 months +Imitation dashboard panels – controls imitating driving activities of cars, boats, airplanes or spaceships
9812 months +Simple costumes and disguises – slip-on costumes without fasteners and with large openings for arms and legs; basic dress-up materials including hats, headscarves or other hair accessories and shoes
992 years +Costumes, dress up clothing and accessories imitating characters of leg- ends and tales – costumes sized to children with accessories such as masks, helmets, swords
1003 years +Objects imitating home and professional activities – housekeeping ob- jects, carpenter and mechanic tools, physician and nurse instruments, police, firefighter and soldier objects such as helmets, tools, weapons and related accessories
1013 years +Beauty care accessories for dolls – cosmetics, garments, clothing accesso- ries, high-heeled shoes, and small bags
1023 years +Soft or rigid playhouse toys with accessories sized to the children – sales stands, post office
1032 years +Soft and rigid structures in which the child can play – houses, caves, forts, tents, and tunnels
1043 years +Play sets imitating urban and rural areas – commercial establishments, stores, banks, gas stations, parking lots, post offices, schools and classrooms, train and metro stations, hospital, airports, bus stations, zoo parks, Noah’s Ark, fruit and vegetable sales stands, towns, farms, and any other toys that imitate places and regions
1052 years +Books – contain special features such as pop-ups, hidden pictures and dress-me
1062 years +Themed mats for play – mats for playing on the floor with designs imitating towns with streets
1074 years +Cards, stickers, and albums for collection – with play function
1083 years +Doll houses and accessories – houses with multiple rooms and furniture imitating kitchen, bedroom, dining room, etc.
1093 years +Fashion dolls and accessories – articulated fashion dolls and their fashion accessories and complements, such as furniture, personal belongings, sports equipment and others
11018 months +Dolls for imitating care activities (bathing and feeding) – simple dolls imitating babies, without hair or with moulded hair, with painted eyes and without articulated arms and legs
Category F — 21 Sub-categories — Toys for creative activities
#Starting ageDescription and examples of appropriate toys
1115 years +Pattern matching activities – geometrical parts or pins, made of wood or plastic, coloured, to form figures or images
1124 years +Stamps with images of animals, characters, designs, alphabet, etc. for printing
1133 years +Toys for creative activities – coloured paper, felt boards, or plastic sticks to form scenes or figures, parts with magnets to form play scenes
1143 years +Body stickers or paints to be applied on the child – cosmetics, tattoos for skin, and stickers for fingernails
1156 years +Crafts such as weaving looms, needle embroidery kits, or other sewing equipment
1163 years +Insertion and tying toys and crafts – threading beads on yarn or string etc.
1174 years +Perforated and cut out toys
1188 years +Engraving and metal work in simple to complex detail
1196 years +Clay and ceramic crafts for modelling
1207 years +Folding crafts – origami
1218 years +Mock-ups, technical models – aircrafts, boats, cars, and motorcycles with parts to assemble
1223 years +Colouring and painting kits – detailed materials, stencils, and templates for artwork; large assortment of coloured crayons, pencils, thin-tipped felt mark- er pens, and watercolours
1232 years +Colouring and painting materials – simple and limited assortment of mate- rials and templates for artwork; large (easy to grasp) crayons, chalk, broad- tipped felt marker pens, and finger paints
1244 years +Painting sets with water-based paints – with brushes and accessories for paintwork or silk-screen
1254 years +Drawing sets – toys with canvas and mats made of fabric, paper or plastic to draw, colour and/or erase, ―magic tracing‖ type toys, toys for reproduction and imitation of photocopies (pantographs), sets with writing boards, black- boards, or flip charts
1263 years +Modelling (manual) and moulding (with moulds) –manual modelling and mouldingwith putty or dough moulds, utensils for working with model- lingputty
1275 years +Moulding with plaster and modelling sands
12812 months +Musical toys – simple musical instruments such as: pianos, guitars, drums, tambourines, horns, and others
12912 months +Simple play sets – basic structure with three to five figures with limited detail
1304 years +Electronic musical instruments – realistic and functional keyboards, elec- trical guitars, electronic drums
1313 years +Puppets and simple theatres made of wood, plastic or fabric, with fixed eyes, and detachable accessories
Category G — 15 Sub-categories — Toys for social relationships
#Starting ageDescription and examples of appropriate toys
1324 years +Simple card games – simple card games, card decks for family play
1337 years +Social family games – games for several players, with predefined rules, whether or not requiring previous knowledge of miscellaneous subjects, from medium to difficult knowledge levels
1344 years +Co-operative games – board games for teaching teamwork by emphasizing play rather than competition
1355 years +Games of chance – dice, coin flipping, bingo, roulette
1364 years +Table games with pathways – Table games with pathways to be travelled by
using dice or spinners for indicating the number of moves
1374 years +Social games for young children – with several players, involving a simple degree of difficulty
1385 years +Ability and skill games – games for balancing parts, capturing, hitting the
target, among others that require ability, and fast reaction
1394 years +Electronic ability and skill games – videogames, hand-held videogames,
toys that simulate real life by a virtual character (avatar)
1405 years +Simple strategy and reasoning games – checkers, trading card games, dom- inoes, and similar
1416 years +Games for strategy and reasoning – chess, table games that require strategy
1429 years +Simulation, conquering, and role-playing games – RPG type and sim- ulation, conquering and acquisition games, where the players must make decisions by reviewing several situations and using individual strategies for conquering territories, acquiring assets or
real estate properties, building towns, deciding on new
positions for characters so as to transform the story
1437 years +General knowledge games – games involving knowledge on miscellaneous
subjects
1446 years +Number and letter games (usually multiple players) – games requiring
the creation of or the discovery of hidden words or numbers
1457 years +Magic kits
1466 years +Game collections – boxes with miscellaneous games
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